

These two paragraphs promise a science-fiction actionfest, and Metal Storm‘s primary tenet of design is future technology. Your mission is to enter Cyberg using the most sophisticated weaponry available, the M-308 Gunner, and unlock that self-destruct device! Even if the device can be manually activated, there is still only a slim chance that Earth can be saved. The system’s self-destruct device could stop the LaserGun, but it has mysteriously jammed and is aimed at Earth. It was originally designed to protect Earth from hostile aliens, but, due to a computer malfunction, is systematically destroying all the planets in the Solar System! Most recently the Earth Nation watched helplessly as Neptune exploded.

The powerful LaserGun on the planet Pluto’s battle station “Cyberg” is wreaking havoc. The year is 2501, and the dawning of a new century has brought mankind to the brink of disaster. There exists a short backstory which is as follows: While the company gained a notorious reputation due to the punishing difficulty of the R-Type space shooter series and the Famicom-only horror platformer Holy Diver, Metal Storm is actually a fair game that provides the whole package: great aesthetics backed by fun gameplay that isn’t quite like any other 2D action title out there. Irem’s Metal Storm one is of the many unsung games of the NES that showed what the system is capable of.
